Ottomate
A self-hosted AI agent workbench for research, coding, browser tasks, and creative workflows.
Creative Technologist. Experimental Artist. Multimedia Designer. Audio Specialist.
I'm Dan Sheils, a creative technologist and multidisciplinary artist working across sound design, music, interactive media, game development, visual art, and creative software. My work includes studio and live audio, original music, Unity experiences, and tools for creative workflows. I have toured nationally as a musician.
I founded Noodlebake Records, an independent record label and creative imprint. I build software through Rhythrosa Labs and run Scattercrate, an art shop. Each has a distinct role within my wider practice.
My past contract work with Rock Paper Reality included sound design for AR/XR experiences. I've also taught introductory game design and generative AI at The Westport Library, led live-event sound work for the Town of Greenwich, and produced music, podcasts, radio, and visual media.
Tracking, mixing, editing, mastering, and restoration. Post-production for all media formats. Podcast editing and production. Spatial audio, Dolby Atmos, binaural, and surround. Studio sessions, concerts, and live events.
Immersive audio for AR/VR/XR enterprise installations. Interactive and indie game audio, custom SFX, and spatial soundscapes. Clients include Red Bull, Microsoft, Intel, Amazon, Motorola, Lenovo, The Glenlivet, and more.
Interactive experiences from concept to ship. Level design, storytelling, gameplay mechanics, and audio integration.
Creative software for audio, video, game design, and content workflows. Natural language interfaces and custom Streamlit components.
Album covers, show flyers, websites, social media content, music videos, 3D assets, branding, and marketing materials.
Composition, arrangement, lyric writing, remixing. Studio & live collaboration with hundreds of artists. Thousands of original songs as a writer, lyricist, and rapper.
Games, sound, and creative software.
A closer look at the things I make.
A self-hosted AI agent workbench for research, coding, browser tasks, and creative workflows.
A workspace for record-label releases, artists, campaigns, and royalties.
Typed ports, visual graphs, and drag-to-connect wiring for Python apps.
A drag-and-drop board for organizing projects in any Python app.
Browser-based trimming, gain, loops, effects, and WAV export.
A browser studio for drafting, editing, and publishing long-form posts.
An interactive web interface for the Genesis physics engine.
An open-source project exploring AI-assisted marketing, content generation, and business workflows with Ray, FastAPI, and Streamlit.

A Python video-production project coordinating scripts, voice, music, and rendering through multiple AI agents. Source and setup instructions are available on GitHub.
A creative toolkit for text, images, audio, and other media.
Games · UnityA musical Unity karting prototype built around sound and exploration.
Games · UnityA side-scrolling music experience featuring music from Big Empty Zero.
Sound · AR/XRPast contract sound design for immersive enterprise experiences with Rock Paper Reality.
Music · ScatterboxxA generative music video, written, produced, and performed as Scatterboxx.
Software · Open sourceCustom Streamlit components for Kanban boards, audio editing, node graphs, multi-step forms, and Gantt charts. Explore the showcase source and published Python packages.
Original music spanning electronic, experimental, hip-hop, and indie sounds. Writing, production, performance, and engineering across solo and collaborative releases, including Hypomanic Carnival, The Bells, and Mushy House Party.
Explore the Music ↗A past collaboration with Elizabeth Anaya Sheils, bringing her violin and experimental composition together with my rap and hip-hop production as Scatterboxx. A lasting part of my musical history, with releases including Shadowglow, The Diamond Eyes of Saturn, and LOVE + GUTS XV: 15 Years of Sidestep Complex.
Explore the Catalog ↗An independent multi-genre record label and creative imprint founded by Dan Sheils. A home for music releases, artist collaborations, creative products, and games, with artists including Big Empty Zero and Echo Encoder.
Explore the Label ↗Sample packs and sound resources for producers and sound designers. Browse the existing catalog, including BOOM, GLOW, ODDS, RISE, and SNAP, with details on each product page.
Browse Sample Packs ↗Audio engineering, sound design, music production, game development, graphic design, video production, artist development, and coding — serving clients across music, tech, media, and enterprise.
Streamlit is an open-source Python framework for building interactive data apps. Its community program recognizes developers who share useful apps, build custom components, and help other users. I was an official Streamlit Creator from 2025–2026 and have been a Streamlit Ambassador since 2026.
My Streamlit work includes brAInstormer, Soundstorm, game-development tools, and custom interface components. About the community program ↗
Provided AR/XR sound design on contract for enterprise installations, with project credits including The Glenlivet, San Diego Padres / Motorola / Lenovo, Red Bull, and the Alzheimer's Association.
Taught all-age courses in introductory game design and generative AI / prompt engineering. Developed curriculum and course materials.
Audio engineering for all town indoor and outdoor concerts, festivals, and parades. Managed a team of assistant engineers, maintained AV inventory, and submitted annual budgets.
Co-hosted a collaborative, improvisational music show. Produced, mixed, and edited podcasts and commercials; created radio stingers, show intros, promotional flyers, and social media visuals. Provided live audio engineering for station-sponsored concerts at Boston venues.
Designed multimedia content for marketing and promotion. Managed social media accounts and created engaging content. Designed and managed the company website and blog.
Co-hosted radio show, booked guest artists for live performances and interviews, produced custom stingers and audio logos, delivered podcast editing and post-production.
Mixed and edited audio for local TV. Post-production, media management, and broadcast preparation.
Open to collaborations, commissions, and conversations.